27 Sep 2025
Unstable release 0.10.15
Version 0.10.15 of Endless Sky is now live on Github, Steam, and GOG! This is an Unstable release, and with it comes new content, bug fixes, mechanics, and the likes. It is a lighter release compared to previous unstable releases, but there are plenty of changes to go around. If you’d like to know the full extent of changes made, you may visit our changelog. For now, here are some of the highlights of this release:
Something often brought up is the inability to control where mission cargo or bunks are used between flagships and escorts. Often is the case where an escort will have an important passenger or cargo and falls behind the flagship, or sometimes the player is unaware that the cargo is on their escort to begin with until the turn-in point. In the Preferences and within the Settings tab, you will now see an option provided by TomGoodIdea that allows you to set priority use for your flagship - for passengers, cargo, both, or none.
It’s hard to control a newly captured ship, especially when it’s being operated by only a fraction of its original crew. What’s even harder to deal with is when the AI constantly overshoots and fails to land the ship, often taking several times before succeeding. Thanks to NobodyIII with help from tibetiroka, the AI autopilot’s ability to land an under-crewed ship has been improved, and should overshoot far less.
Speaking of mechanics that the autopilot AI struggles with, reverse thrust is another contender. Much of the previous engine coding barely made use of reverse thrust, and in the cases that it did, it wasn’t that effective. tibetiroka has done an overhaul on reverse thrust, with it now being treated much more equally to forward thrust. It is better accounted for in cases such as lack of crew, slowing effects, hyperspace jumps, and especially for those wacky reverse thrust-only builds, which were essentially impossible to field before.
We still haven’t forgotten about one of everyone’s favorite features! After having spent time in TomGoodIdea’s oven, the Hold Fire command is now back! You can find it right in the Preferences panel, where you can edit the key binding for it. Hopefully it’s not overcooked this time!
Although there is no one large content addition this update, you will find several new and continued missions/mission chains. These range from hovercraft racing bets, a racer going on a ride of their own, more investment with the Syndicate, the will of a late captain, and whispers lurking over in The Graveyard. I’ll let you go out and explore their contents rather than explain them here. Shout-outs to all those involved: TheGiraffe3, RisingLeaf, bene-dictator, Daeridanii1, reticent-rem, and beccabunny!
On the side, while several Wanderer ships are waiting for their debut in future Wanderer story, the Heavy Gust will now appear shortly after the Autumn Leaf is available. Similar to the comparison between the Summer Leaf and the Autumn Leaf, the Heavy Gust is a more militarized counterpart of the Strong Wind, and will be purchasable once you obtain the Wanderer Military License. You can think of it as a lighter, faster alternative to the Tempest from Quantumshark and Saugia.
Some other various takeaways include:
New gas giant landables in both Coalition space and The Graveyard, from Arachi-Lover and beccabunny. Ramscoop fuel and solar energy collection are now based on distance from the stars in a system instead of from the center of the system, thanks to TomGoodIdea. An option for the system mini-map to always be visible as well as animation when transitioning between systems. Handy for those spooky areas where the systems disappear! From Amazinite. New transition animations for incoming in-flight messages and zooming in/out in the map panel by TomGoodIdea. Sprites can now be loaded from AVIF files, and music from FLAC files thanks to tibetiroka.
Being an unstable release, you will have to opt into the beta branch on Steam and GOG: For Steam, go to your library, right-click Endless Sky, go to Properties, go to Betas, select the beta in the drop down box, and that’s it! For GOG, go to your library, right-click Endless Sky, go to Manage Installation -> Configure, and select the beta in the Beta Channels drop down box.
We always look for feedback on our releases! You can find the Feedback Box Google form for 0.10.15 here! The discussion post for this release is here on Github, or you can always submit reviews on Steam and GOG!
Help others see us! Star the game on our Github page if you haven’t so that others can discover it and play!
Our next release, 0.10.16, will be at the end of October on the 25th. As a Stable release, it will mainly be focused on bugfixes and other small adjustments for the current Unstable release. See you when the leaves are colorful and falling!